Rabu, 31 Agustus 2011

Job sword atlantica

sword-main-atlantica-online
Danny Gourley of Ten Ton Hammer praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. As you start the game, you’ll be choosing a main character among various basic classes and he/she’ll be assigned as your team leader throughout the game. There’s no right or wrong in picking a main character as long as you know they could fit you and you know how to utilize them in battles. Here’s a “sword main character” how to use overview information as well as the quick build and formation guide for beginners and advance players. This guide is created by Fantine for My Atlantica Online Forums. Without further ado, read on the guide after the jump.


This guide is based on the experiences of Fantine and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his guide, you can contact him directly via this link.
Introduction
Hello and welcome! This guide is going to determine whether or not a sword main fits you. Do you like using sword and shield? Like being a melee character with high defence and high health? Do you like doing damage while being able to stay alive with your mighty defence? Some say we sword mains suck but that is not true! We are amazing tanks, deal great spiking damage, carry a shield for extra defence!
sword main
Lets take a look at our +’s and -’s
Pros:
1. We can tank and have high health/defence.
2. We have great spiking skills. EX: Flame Sword/ Chaos edge.
3. We are the only class that gets + skill from swords.
4. We can fit into almost any formation since we are a great tank.
5. We have high AP gain.
6. We get extra defence since we can carry a shield unlike the other melee mercs such as spear/axe.
7. We are not squishy like a staff main and ranged mains that have low hp/defence.
Cons:
1. We can’t hit any mercs like ranged.
2. We attack 1 merc at a time.
3. We dont get flame resistant unlike lady knight and swordsman mercs.
If this interested you a little read on!
Sword main skills
Priority 1-5. 1 being lowest 5 being highest
Skills
1. Flame Sword – 5
- Its a great spiking skill and does nice damage.
- You can max at 60 or leave at 40, whichever you see fit to your liking
2. Break Down – 3
- Its an AoE (area of effect).
- Its good for AoE builds but it does little damage
- If so don’t get this but if you like having an AoE then you may level it up.
3. Deadly Strike – 2
- This skill is optional it takes away a lot of AP and leaves you useless for a few turns
- Level as see fit but not recommended
4. Gaurd Dispel – 4
- This skills dispels Holy Gaurd (monk skill)
- Only level this skill to 11, at that it’ll never miss
5. Dark Seed – 1
- Unrecommended this skill isn’t that useful for a sword main if so don’t level this
6. Chaos Edge – 5
- This is one of our better spikes
- It attacks row and deals extra damage to seth will’d mobs
- This is a level 100 main only skill that you may aquire after doing the main only quest at level 100
- If so max this or leave it at 40 if you have other skills
Now that you know what skills you can aquire lets get down to business.
You might be asking yourself;
1. Why would I want to be frontlined when I can hide in the back like a ranged/staff main?
2. I can only attack 1 merc instead of a row attack like axe or a column attack like gunner and spear?
3. Big whoop I have extra defence but what about damage??
4. Why would i want to be a sword main when i can just have a sword merc.
Here are some answers to those types of questions;
1. Although you are frontlined and prone to being attacked first you are able to withstand those relentless attacks. You do understand that at level 50+ you have a full party of 9 mercs and they can prove advantages to how you play. Like having a monk with protect giving you even more defence and a heal each turn, or a prophet which heals you each turn and gives you an accuracy bonus being a melee main, even having better heal cause you have a good ammount of magic defence which allows Healing (oracle) or Blessing of light (shaman) to heal you even more then lets say a viking with low magic defence.
2. Although gunners/axe/spear mains attack more they deal less damage spread out. With sword main you can focus on taking down 1 merc at a time, poking a hole into their formation and wreaking havoc on their squishy middle and back line mercs.
3.Since you carry a shield instead of an orb (staff) or ammuntion (ranged mains) and other melee mains can use the gaurd stones but they don’t add as much as the mighty shield! Damage? you are a sword main! you can use flame sword and chaos edge to your advantage. If there is a weak magic defence frontliner SPAM IT WITH MAGIC! spike that pesky viking or spear mercs to nothing with those magic strikes.
4. A sword merc is good at tanking but with recent updates we out do our D-Class merc counterparts. But also what main can’t be replaced? Axe main - Northern viking’s ice ridge is way better, Staff main - shaman and oracle can heal and witch/elementalist can deal AoE but although not as good as flame blow, Archer main - Archers and Prophets can hit any merc and they do good damage but archer main still does nice damage also archer merc can silence too, Gunner main - Janni and inventor can do more then a gunner main themselves – Janni can do more damage with shooting stance and inventor is like having 2 mercs with his summon, Cannon main - If you only care about deep insight get the arty merc and cannoner does nice damage as well with his accuracy debuff. Spear main - if you only care about lightning spear just get the spear mercs and if you are the only spear that isn’t that good because spears work best in pairs.
*NOTE* I’m not trying to dis the other classes but I’m just stating that all mains have their Pros and Cons and I didn’t add muse and maniac mains because i have yet to see their new counterparts in the upcoming patches.
Some Formations You can fit in!
*please note that these forms are from my experince as a swordmain and from what I’ve seen used.
1. Spike Build
spikebuild
Archer is dark archer and viking is northern viking
2. Stun Build
stunbuild
Look further for continued info!
3. Outlasting build
outlastingbuild
4. Aoe Build
aoebuild
*NOTE* These are only examples of end game builds if you want to know a beginning game build feel free to pm me here.

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