Rabu, 31 Agustus 2011

Tips And Trik Betting on Atlantica Online Indonesia (BETTING GUIDE)


Sebelumnya saya tekan-kan kalo dalam pertarungan AI tetap Strategy 60% dan Keberuntungan 40% jadi jangan terlalu berharap banyak sampai menghabiskan Harta Game kalian

Tapi dengan perhitungan yang tepat bisa menjadi Strategy 90% dan keberuntungan 10%.

Pada betting System taruhan yang bisa kita pasang ada 3 dan jagoan yang bisa kita pilih ada 8
dan masing-masing jagoan ada dividennya, dividen itu adalah angka perkalian bagi masing-masing jagoan bila menang yang nantinya akan di kalikan dengan taruhan kita (tar gw jelasin di bawah de)

System tersebut adalah
1. First
2. First/Second (1st/2nd atau di sebut pemenang pertama dan kedua)
3. Final

1. First
First adalah system dimana kita memilih salah satu jagoan dari 8 jagoan yang disediakan untuk kita pilih dan menjadi juara...bila jagoan yang kita pilih menjadi pemenang Arena Gladiator maka kita akan memenangkan Gold taruhan yang banyaknya = Gold taruhan Kita x Dividen jagoan kita lalu di kurangi 15% pajak taruhan
Contoh: kita bertaruh Untuk Frank 500.000 gold
dividen Frank saat itu adalah (4.0)
Pendapatan Gold kita adalah 500.000 x 4.0 = 2.000.000 x 15/100 = 1.700.000 gold

2. First/Second
First/Second adalah system dimana kita memilih 2 jagoan dimana jagoan yang kita pilih tersebut akan menjadi juara pertama dan juara kedua dalam kompetisi, yah bedanya dari First tentu saja yang satu ini bakal lebih rumit, karena eh karena bila salah satu jagoan kita gagal melanggeng ke final atau terbalik antara pemenang pertama dan keduanya yah jelas gugur kita dapet Nothing and Embracing, tapi enaknya Dividennya paling gede biasanya dibandingkan First dan Final.

3. Final
Final adalah system dimana kita memilih jagoan yang akan bertanding di pertandingan final jadi kita menentukan 2 jagoan yang akan bertanding dalam pertandingan final, yah masih tetap lebih susah di bandingkan first tapi dividennya bisa melonjak tinggi dan terkadang lebih dari 1st/2nd

Sekedar Trik dalam memasang taruhan agar terhindar dari kerugian bila jagoan kita kalah, akan dakuw share nich, cekidot di bawah gan

Arena Gladiator Bisa kita sebut terbagi dalam 2 bagian Kanan dan Kiri

Masing-masing bagian akan terdapat 4 jagoan yang pertanding menuju puncak (bukan kaya AFI indosiar ya) nah disini lah kita maennya.

Untuk First dan jelas tinggal milih aja, kita lihat formasi jagoan kita dan merc yang dia bawa and liat Strong ma Weaknessnya tar de soal yang satu ini ane jabarin di List Jagoan and Formasinya.

untuk bermain taruhan di First/Second dan final disini biasanya ane pasang hanya untuk Meningkatkan pendapatan aja dan kalo kalah g rugi apa-apa tapi kalo kondisinya mantep bisa jadi pendapatan utama yang gila2an, jadi gini gan mekanismenya

Kita lihat masing2 bagian gak usah langsung memperbandingkan semuanya sekaligus
biasakan mulai dengan bagian kiri dan lihat jagoan mana yang formasinya mantap dan mercnya keren-keren jadi meskipun AI nya di bawah garis kemiskinan tapi kemungkinan menangnya gede, lalu kita lihat jg bagian kanan lakukan hal yang sama, dapet kan tu 2 jagoan artinya Final kita dah bisa masang, kita bandingkan kedua jagoan kita ini menang mana nie kira-kira kalo udah dapet de First, First/Secondnya...Contoh gan :

Taruhan Arena Jam 10 Pagi

Chuk Yeon -vs- Beatrice || Guan Chang -vs- Frank |||||| Saijo -vs- Raphael || Jeanne -vs- Cleopatra

Taruhan Final Utama : Guan Chang / Cleopatra (5.0) : 200.000 gold
Taruhan First/Second : 1st Guan Chang / 2nd Cleopatra (6.7) : 200.000 gold
Taruhan First : Guan Chang (2.1) : 1.000.000 gold

Taruhan Final Cadangan : Guan Chang / Saijo (6.4) : 100.000 gold
Taruhan First/Second : 1st Guan Chang / 2nd Saijo (7.1) : 100.000 gold
Taruhan First : Saijo (11.4) : 200.000 gold
Cleopatra (8.7) : 200.000 gold

Modal = 1.800.000 gold

disini ada yang namanya gold tumbal bila seandainya taruhan utama kita menang maka semua gold cadangan akan hilang tapi liat untungnya

bila taruhan utama kita menang maka (jumlah gold kurang lebih ya gan males ngitung) :
Final : 1.000.000
First/Second : 1.300.000
First : 2.100.000
Total : 4.400.000 (gold tumbal cadangan yang cuman 600.000 g sebanding kan)

bila taruhan cadangan yang menang maka :
Final : 640.000
First/Second : 710.000 (bila menang Guan Chang)
First : Saijo = 2.280.000 (guan chang kalah maka di hitung First dan Final saja)
Cleo = 1.740.000 (guan chang kalah maka di hitung First dan Final saja)

Total Saijo = 2.280.000 + 640.000 = 2.320.000
Total Cloe = 1.740.000 + 1000.000 = 2.740.000

Bandingkan dengan modal yang kita keluarkan 1.800.000 masih tetap mantap kan $_$

dengan rumusan pemasangan bet di atas kemungkinan menang kita bila di hitung dari persentase saja sudah besar di bandingkan bila kita cuma memasang di salah satu saja misalkan Full modal bwat First maka sekalinya kalah ludes semua uang kita.

Tapi skenario paling parah adalah bila tidak ada jagoan kita yang tidak menang (dah milih banyak tetep kalah) maka modal akan habis tetap sama dengan masang se enak jidat tapi dengan tips dan trik di atas maka kemungkinannya tetap besar.

NB : biasanya merc cadangan DIV nya gede-gede sampe belasan bahkan puluhan makanya g ada salahnya di ambil tapi jgn masang gila-gilaan ampe rugi kalo kalah...biar aja nambah2 pendapatan kalo tembus tapi g rugi kalo g tembus and kita menang di First aja ^^

NB2 : Kalo modal dah gede coba test kelipatan 5jt gan hehehe ane aja kalo pas kena div gede 5jt bisa jadi 80jt ^^, kalo div kecil jg 5jt kadang2 jadi 20jtan

Job sword atlantica

sword-main-atlantica-online
Danny Gourley of Ten Ton Hammer praised the gameplay of Atlantica Online, stating “it requires gamers to think a little instead of just mashing buttons”. As you start the game, you’ll be choosing a main character among various basic classes and he/she’ll be assigned as your team leader throughout the game. There’s no right or wrong in picking a main character as long as you know they could fit you and you know how to utilize them in battles. Here’s a “sword main character” how to use overview information as well as the quick build and formation guide for beginners and advance players. This guide is created by Fantine for My Atlantica Online Forums. Without further ado, read on the guide after the jump.


This guide is based on the experiences of Fantine and you have to respect whatever suggestion or opinion he has. You have a freedom to follow the step by step guide or create your own character build and formation. The choice is yours! If you find anything offensive or mistake in his guide, you can contact him directly via this link.
Introduction
Hello and welcome! This guide is going to determine whether or not a sword main fits you. Do you like using sword and shield? Like being a melee character with high defence and high health? Do you like doing damage while being able to stay alive with your mighty defence? Some say we sword mains suck but that is not true! We are amazing tanks, deal great spiking damage, carry a shield for extra defence!
sword main
Lets take a look at our +’s and -’s
Pros:
1. We can tank and have high health/defence.
2. We have great spiking skills. EX: Flame Sword/ Chaos edge.
3. We are the only class that gets + skill from swords.
4. We can fit into almost any formation since we are a great tank.
5. We have high AP gain.
6. We get extra defence since we can carry a shield unlike the other melee mercs such as spear/axe.
7. We are not squishy like a staff main and ranged mains that have low hp/defence.
Cons:
1. We can’t hit any mercs like ranged.
2. We attack 1 merc at a time.
3. We dont get flame resistant unlike lady knight and swordsman mercs.
If this interested you a little read on!
Sword main skills
Priority 1-5. 1 being lowest 5 being highest
Skills
1. Flame Sword – 5
- Its a great spiking skill and does nice damage.
- You can max at 60 or leave at 40, whichever you see fit to your liking
2. Break Down – 3
- Its an AoE (area of effect).
- Its good for AoE builds but it does little damage
- If so don’t get this but if you like having an AoE then you may level it up.
3. Deadly Strike – 2
- This skill is optional it takes away a lot of AP and leaves you useless for a few turns
- Level as see fit but not recommended
4. Gaurd Dispel – 4
- This skills dispels Holy Gaurd (monk skill)
- Only level this skill to 11, at that it’ll never miss
5. Dark Seed – 1
- Unrecommended this skill isn’t that useful for a sword main if so don’t level this
6. Chaos Edge – 5
- This is one of our better spikes
- It attacks row and deals extra damage to seth will’d mobs
- This is a level 100 main only skill that you may aquire after doing the main only quest at level 100
- If so max this or leave it at 40 if you have other skills
Now that you know what skills you can aquire lets get down to business.
You might be asking yourself;
1. Why would I want to be frontlined when I can hide in the back like a ranged/staff main?
2. I can only attack 1 merc instead of a row attack like axe or a column attack like gunner and spear?
3. Big whoop I have extra defence but what about damage??
4. Why would i want to be a sword main when i can just have a sword merc.
Here are some answers to those types of questions;
1. Although you are frontlined and prone to being attacked first you are able to withstand those relentless attacks. You do understand that at level 50+ you have a full party of 9 mercs and they can prove advantages to how you play. Like having a monk with protect giving you even more defence and a heal each turn, or a prophet which heals you each turn and gives you an accuracy bonus being a melee main, even having better heal cause you have a good ammount of magic defence which allows Healing (oracle) or Blessing of light (shaman) to heal you even more then lets say a viking with low magic defence.
2. Although gunners/axe/spear mains attack more they deal less damage spread out. With sword main you can focus on taking down 1 merc at a time, poking a hole into their formation and wreaking havoc on their squishy middle and back line mercs.
3.Since you carry a shield instead of an orb (staff) or ammuntion (ranged mains) and other melee mains can use the gaurd stones but they don’t add as much as the mighty shield! Damage? you are a sword main! you can use flame sword and chaos edge to your advantage. If there is a weak magic defence frontliner SPAM IT WITH MAGIC! spike that pesky viking or spear mercs to nothing with those magic strikes.
4. A sword merc is good at tanking but with recent updates we out do our D-Class merc counterparts. But also what main can’t be replaced? Axe main - Northern viking’s ice ridge is way better, Staff main - shaman and oracle can heal and witch/elementalist can deal AoE but although not as good as flame blow, Archer main - Archers and Prophets can hit any merc and they do good damage but archer main still does nice damage also archer merc can silence too, Gunner main - Janni and inventor can do more then a gunner main themselves – Janni can do more damage with shooting stance and inventor is like having 2 mercs with his summon, Cannon main - If you only care about deep insight get the arty merc and cannoner does nice damage as well with his accuracy debuff. Spear main - if you only care about lightning spear just get the spear mercs and if you are the only spear that isn’t that good because spears work best in pairs.
*NOTE* I’m not trying to dis the other classes but I’m just stating that all mains have their Pros and Cons and I didn’t add muse and maniac mains because i have yet to see their new counterparts in the upcoming patches.
Some Formations You can fit in!
*please note that these forms are from my experince as a swordmain and from what I’ve seen used.
1. Spike Build
spikebuild
Archer is dark archer and viking is northern viking
2. Stun Build
stunbuild
Look further for continued info!
3. Outlasting build
outlastingbuild
4. Aoe Build
aoebuild
*NOTE* These are only examples of end game builds if you want to know a beginning game build feel free to pm me here.